SensorySafeGames

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Crossy Road Castle

Not yet reviewed. We haven’t scored this game yet. Please preview it yourself before your child plays.

At a glance

PlatformsApple Arcade (src: CSM)
ESRB ratingNot found in ESRB search (may be digital/IARC-only); verify
Ways to playSingle-player; local co-op (verify)

Sensory scale

Each item is scored from 0 to 3: 0 = None; 1 = Mild, or can be turned off; 2 = Frequent; 3 = Intense and can’t be avoided. “Not enough info yet” means we couldn’t find good evidence, so we didn’t guess. For “Ease of stopping”, a higher score means it’s harder to stop.

Sensory scores for Crossy Road Castle
What we checkScore (0–3)
Flashing or strobe effects
Including whether flashing can be turned off.
Not yet reviewed
Sudden loud sounds
Including whether there are separate volume sliders or a mute.
Not yet reviewed
Timers or time pressure
Countdowns, rushing, day clocks.
Not yet reviewed
Failure and losing
Game over, lost progress, and whether there is a no-fail mode.
Not yet reviewed
Difficulty spikes
Sudden hard parts, bosses, and whether assist modes exist.
Not yet reviewed
Scary content and jump scares
Dark areas, monsters, sudden surprises.
Not yet reviewed
Screen motion and camera speed
Fast camera, shaking, and whether there is a reduced-motion option.
Not yet reviewed
Competition and online strangers
Player-versus-player play, chat with people you don’t know.
Not yet reviewed
Ease of stopping
Save anywhere, pause, quit without losing progress. (Here a higher score means harder to stop.)
Not yet reviewed
Reading load and text speed
How much reading is needed and whether text can be slowed.
Not yet reviewed

Concerns to check

Dodging hazards, failure (check)

Failure or difficulty

These are early research notes, not scores.

Where to buy

We don’t have a store link for this game yet. Look for it in your device’s app store or PC game store.

Sources

Spotted something wrong? A way to report corrections is coming soon.